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project:sc2inspector [2012/01/02 12:26] – [Project Log] smarkproject:sc2inspector [2013/03/06 18:06] (current) – [Project Log] smark
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 ====== SC2Inspector - C# ====== ====== SC2Inspector - C# ======
  
 +===== Synopsis =====
 +
 +This project was originally envisioned to be a C# version of SC2Gears. The goal was to provide an extremely detailed look at the SC2 Replay File format.
 ===== Reference ===== ===== Reference =====
  
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 ===== Project Log ===== ===== Project Log =====
-=== 1/2/2011 @ 05:00 ===+=== 1/2/2012 @ 05:26 ===
 Ok so I've been working on this most of the day. I've finished the InitData file as well as the AttributesEvents file! It looks like I'm 100% done with the game metadata about the players. Here's all the information I have: {{:project:120102_sc2inspector_replaydetails_locals.png?linkonly|SC2Inspector ReplayDetails Locals}} Ok so I've been working on this most of the day. I've finished the InitData file as well as the AttributesEvents file! It looks like I'm 100% done with the game metadata about the players. Here's all the information I have: {{:project:120102_sc2inspector_replaydetails_locals.png?linkonly|SC2Inspector ReplayDetails Locals}}
  
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 }</code> }</code>
  
-I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[http://wiki.spectralcoding.com/project:sc2inspector#replayattributesevents_sample_data|replay.attributes.events Sample Data]]. There's some information in there which I'm not sure about either. Either way this segment is done. I FINALLY think that tomorrow I can go ahead and start on replay.events!+I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[sc2inspector#replayattributesevents_sample_data|replay.attributes.events Sample Data]]. There's some information in there which I'm not sure about either. Either way this segment is done. I FINALLY think that tomorrow I can go ahead and start on replay.events! 
 + 
 +Time to update this table: 
 + 
 +^ Filename ^ Purpose ^ 
 +| replay.details | Contains sometimes inaccurate (?) data about players including their name, RealId, Race, Map name, save time, etc. | 
 +| replay.initData | Contains information about who is playing (names), as well as the Realm, Map hash, and some sort of account identifier. | 
 +| replay.attribute.events | Contains detailed information about the players, their race, difficulty, color, team info, game speed, etc. | 
 +| replay.game.events | Actions | 
 +| replay.message.events | Chat, Ping | 
 +| replay.smartcam.events | Presumably player cameras | 
 +| replay.sync.events | Presumably consistency checks | 
  
 Committed r7. Committed r7.
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 | replay.smartcam.events | Presumably player cameras | | replay.smartcam.events | Presumably player cameras |
 | replay.sync.events | Presumably consistency checks | | replay.sync.events | Presumably consistency checks |
- 
- 
  
 === 12/30/2011 @ 00:39 === === 12/30/2011 @ 00:39 ===
project/sc2inspector.1325507215.txt.gz · Last modified: 2012/01/02 12:26 by smark
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