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project:atari_asteroids_autoplay [2013/03/17 04:20] smarkproject:atari_asteroids_autoplay [2013/03/17 04:38] – [3/16/2013 @ 9:07pm] smark
Line 75: Line 75:
  
  
-'' +^ DACY#* |  10  |                2   1  
-DAXY  10 9  8  7  6  5  4  3  2  +^ B11 Pin |  13   12   11  |  10  |             | 
-      1  1        1  0 +^ Sample Value |   |   |   |   |             | 
-      |   |    |  |  |  |  | +^ Digit Weight |  512  |  256   128   64   32   16          | 
-     512 |   |   |   |   +^ Value |  512  |   |  128     64   32     16      | 
-        128 |    |  |  |  |  | +^ Total |  692  ||||||||||
-            64 |   |    |  | +
-               32 |  |  |  |  |  | +
-                  16 |   |   | +
-                        |  | +
-                        4   |  | +
-                            +
-                               | +
-                                 ? +
-    '' +
  
 +Now whats important to note is that the DAC does not have an internal register so it doesn't load it into a register then "pull the trigger" to change the value for the output. As bits come streaming down DACY* they change the voltage. This means the voltage will jump around a little bit (therefore making the beam jump around). Luckily this happens rarely and is accounted for by BVLD... I think.
 ===== Major Challenges ===== ===== Major Challenges =====
  
project/atari_asteroids_autoplay.txt · Last modified: 2013/03/17 05:31 by smark
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