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project:atari_asteroids_autoplay [2013/03/17 05:26] – [3/16/2013 @ 9:07pm] smarkproject:atari_asteroids_autoplay [2013/03/17 05:28] – [3/16/2013 @ 9:07pm] smark
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 {{:project:130316_b11_saleae_logic.png?direct&600}}\\ {{:project:130316_b11_saleae_logic.png?direct&600}}\\
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-Well thats interesting but not really visually useful is it? If you take a vertical slice at any point in that output and assign each channel a 0 or 1 you will get the binary representation just like above. I've compiled the output for each slice (all 336,000 of them) and uploaded them here: {{:project:130316_b11_saleae_logic_export.zip|}}\\+Well thats interesting but not really visually useful is it? If you take a vertical slice at any point in that output and assign each channel a 0 or 1 you will get the binary representation just like in the table above. I've compiled the output for each slice (all 336,000 of them) and uploaded them here: {{:project:130316_b11_saleae_logic_export.zip|}}\\
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-Now that I have 336,000 height values (Y-Axis 0-1023) I was able to compile this charge with gnuplot:\\+Now that I have 336,000 height values (Y-Axis 0-1023) I was able to compile this chart with gnuplot:\\
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 {{:project:130316_b11_composite_output.png?direct&600}}\\ {{:project:130316_b11_composite_output.png?direct&600}}\\
project/atari_asteroids_autoplay.txt · Last modified: 2013/03/17 05:31 by smark
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