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project:sc2inspector [2012/01/02 12:27] – [Project Log] smarkproject:sc2inspector [2012/01/02 12:32] – [Project Log] smark
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 I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[sc2inspector#replayattributesevents_sample_data|replay.attributes.events Sample Data]]. There's some information in there which I'm not sure about either. Either way this segment is done. I FINALLY think that tomorrow I can go ahead and start on replay.events! I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[sc2inspector#replayattributesevents_sample_data|replay.attributes.events Sample Data]]. There's some information in there which I'm not sure about either. Either way this segment is done. I FINALLY think that tomorrow I can go ahead and start on replay.events!
 +
 +Time to update this table:
 +
 +^ Filename ^ Purpose ^
 +| replay.details | Contains sometimes inaccurate (?) data about players including their name, RealId, Race, Map name, save time, etc. |
 +| replay.initData | Contains information about who is playing (names), as well as the Realm, Map hash, and some sort of account identifier. |
 +| replay.attribute.events | Contains detailed information about the players, their race, difficulty, color, team info, game speed, etc. |
 +| replay.game.events | Actions |
 +| replay.message.events | Chat, Ping |
 +| replay.smartcam.events | Presumably player cameras |
 +| replay.sync.events | Presumably consistency checks |
 +
  
 Committed r7. Committed r7.
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 | replay.smartcam.events | Presumably player cameras | | replay.smartcam.events | Presumably player cameras |
 | replay.sync.events | Presumably consistency checks | | replay.sync.events | Presumably consistency checks |
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 === 12/30/2011 @ 00:39 === === 12/30/2011 @ 00:39 ===
project/sc2inspector.txt · Last modified: 2013/03/06 18:06 by smark
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