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project:sc2inspector [2012/01/02 12:27] – [Project Log] smark | project:sc2inspector [2012/01/02 12:32] – [Project Log] smark | ||
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I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[sc2inspector# | I run that code after I read four bytes from the beginning. It splits everything out into what can be used as a multidimensional associative array. Here's some sample data: [[sc2inspector# | ||
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+ | Time to update this table: | ||
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+ | ^ Filename ^ Purpose ^ | ||
+ | | replay.details | Contains sometimes inaccurate (?) data about players including their name, RealId, Race, Map name, save time, etc. | | ||
+ | | replay.initData | Contains information about who is playing (names), as well as the Realm, Map hash, and some sort of account identifier. | | ||
+ | | replay.attribute.events | Contains detailed information about the players, their race, difficulty, color, team info, game speed, etc. | | ||
+ | | replay.game.events | Actions | | ||
+ | | replay.message.events | Chat, Ping | | ||
+ | | replay.smartcam.events | Presumably player cameras | | ||
+ | | replay.sync.events | Presumably consistency checks | | ||
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Committed r7. | Committed r7. | ||
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| replay.smartcam.events | Presumably player cameras | | | replay.smartcam.events | Presumably player cameras | | ||
| replay.sync.events | Presumably consistency checks | | | replay.sync.events | Presumably consistency checks | | ||
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=== 12/30/2011 @ 00:39 === | === 12/30/2011 @ 00:39 === |